org – netzpolitik.org”
The article discusses the phenomenon of GamerGate 2.0, where streamers and online content creators are using hate and controversy to earn money and gain popularity. It highlights the toxic behavior and harassment present in the gaming community and how it has become a lucrative strategy for some individuals.
The article delves into various examples of streamers who have gained fame by promoting hate speech, misogyny, and racism. These individuals often use controversial topics and offensive language to attract attention and gain a large following, ultimately generating revenue through donations, sponsorships, and ad revenue.
The article also touches upon the responsibility of platforms and streaming services, such as Twitch, in addressing and preventing this kind of content. It emphasizes the need for stricter moderation and clearer community guidelines to prevent the spread of hate speech and toxic behavior.
Overall, the article raises important questions about the ethics and consequences of profiting from hate and controversy in the gaming industry, as well as the role of platforms in ensuring a safer and more inclusive online environment.